Ranma didn't have huge amounts of this quality. Naturally he went kid-in-a-candy-store.
Ranma had several pieces of magicite in his possession. Espers. He went through the ones he had, which he'd taken from a world where they'd fallen into disfavor.
Fat Chocobo
Skill: Herb Lore
Magic: Quake, Quake2, Profusive Vegetation
While potentially useful, this was mainly something he wanted to use the summons on. There was Kuno, his father, any number of people who were annoying - where having the Fat Chocobo drop down on them was an amusing picture.
Gold Chocobo
Skill: Endurance Running
Magic: Feather Shuriken, Feather Shuriken 2, Haste
That one went into the pouch. While doing a feather shuriken like Gatchaman was potentially cool - it was a fairly messy manuever to whoever you hit with it.
Airship - Cutty Shark
Skill: Carpentry
Magic: Magic Shot, Magic Cannon, Shield
That was on his 'A' list. Summon up the small airship, go places, get away from annoyances. Yeah, it had possibilities.
Leviathan
Skill: Swimming
Magic: Watergun, Waterspout, Tsunami
Actually, he was thinking about getting this one to Akane if she started making a fuss. Give her her own and maybe she'd leave him alone. Finally get her to where she could go swimming and not sinking.
Bishamon
Skill: Weather Prediction
Magic: Thunder 1, Thunder 2, Thunder 3
That was another for the 'A' list. Throwing lightning at someone was another thing of just having too many targets.
Thunderbird
Skill: Added Wisdom
Magic: Flight, Overland Flight, Thunder 1
While Thunder 1 was duplicated by Bishamon, the spells to allow unaided flight were awfully useful and fit handily into the Saotome School's philosophies of midair combat and problem avoidance.
Gilgamesh
Skill: Quick
Magic: Valor, Gateway
Ranma flicked through the others. Bahamut X, Valkyrie, Alexander, Cactuar, and three others. He could only equip and learn from one at a time. So his decision was to equip:
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(Posted Tue, 24 Apr 2007 02:24)
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らんま1/2 © Rumiko Takahashi
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